//==============================================================================
// sheep_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector none 
   {
      VariationLogic
         set hotspot
         {
            version
            {
               Visual Animal Sheep_boredA
                               length 3.0
            }
            version
            {
               Visual Animal Sheep_boredb
                               length 3.0
            }      
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_boredA
			   ReplaceTexture sheep/sheep1
                               length 3.0
            }
            version
            {
               Visual Animal Sheep_boredb
			   ReplaceTexture sheep/sheep1
                               length 3.0
            }      
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_boredA
			   ReplaceTexture sheep/sheep2
                               length 3.0
            }
            version
            {
               Visual Animal Sheep_boredb
			   ReplaceTexture sheep/sheep2
                               length 3.0
            }      
         }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      VariationLogic
         set hotspot
         {
            version
            {
               Visual Animal Sheep_deathA
                                Connect TopOfHead Blood hotspot
            }    
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_deathA
			   ReplaceTexture sheep/sheep1
                                Connect TopOfHead Blood hotspot
            }     
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_deathA
			   ReplaceTexture sheep/sheep2
                                Connect TopOfHead Blood hotspot
            }     
         }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none
   {
      VariationLogic
         set hotspot
         {
            version
            {
               Visual Animal Sheep_idleA
            }    
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_idleA
			   ReplaceTexture sheep/sheep1
            }     
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_idleA
			   ReplaceTexture sheep/sheep2
            }     
         }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none
   {
      VariationLogic
         set hotspot
         {
            version
            {
               Visual Animal Sheep_walkA
	              tag FootstepLeft 0.45 true   
	              tag FootstepRight 0.75 true 
            }    
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_walkA
			   ReplaceTexture sheep/sheep1
	              tag FootstepLeft 0.45 true   
	              tag FootstepRight 0.75 true 
            }     
         }
         set hotspot
         {
            version
            {
               Visual Animal Sheep_walkA
			   ReplaceTexture sheep/sheep2
	              tag FootstepLeft 0.45 true   
	              tag FootstepRight 0.75 true 
            }     
         }
   }
}